Here are some of my latest 3D scenes as of January 2009. This is the control room of my submarine. I use a volume shader to add the effect of damp air. I am working on the diesel engine room now and will animate the rod movements. I will post it when I have it finished (A still - not the finished animation).
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This is me playing with caustics and volume shaders. This is part of an animated sequence that looks much better using higher resolution images. When I used the JPEG format for the internet (for file size) the gradients look a little degraded. The final movie sequence will be in (H.264/MPEG-4) so it will look better!
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This is another view of the Control Room from the map table. The cool thing about this scene is the ability to control everything using layers including the lighting. I makes set up for shots easy!
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Here are some bunker scenes I did June of 2008. At that time, I had been using Maya about 1 year. Since that time, I have created a large libary of textures. I believe it takes about 3-5 years for a person to become really proficient using Maya, creating textures, and learning how to light a scene.
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Here is another view from the waters edge. Half the fun of creating the 'digital dioramas' is having the freedom to compose 'shots' from virtually any position around the subject. I can see why so many film producers/directors use 3D to visualize their scenes before beginning to shoot.
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I like to create scenes under various lighting conditions especially at night or twilight. To me, the lighting is what creates the 'magic'! As in photography and film, lighting is everything. I try to think ahead and use materials that reflect and create the mood I am going for. Of coarse there are other factors that figure in as well such as Ambient/Specular color, transparency, color/alpha gain of a particular object.
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Here is a close up view of the U-Boats conning tower. Note the crates and fire extinguisher all created so I can use them in other scenes.
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